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Tom Clancy's Splinter Cell: Pandora Tomorrow

PlayStation2 » Shooter Action » UBI Soft

User Review: review this item | see game reviews
Date Released: Sep 7, 2006

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Description

2006: The U.S. installs a temporary military base on East Timor to train the developing defense force of the "world's youngest democracy." Resistance to the U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to Timorese democracy is deemed sufficient justification. Anti-U.S. resentment comes to a head under the leadership of guerrilla militia leader Suhadi Sadono, acting with the unofficial support of major corrupt factions of the Indonesian government. Suhadi's men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage.

Deployed by a top secret wing of the NSA (National Security Agency) known as Third Echelon, Sam Fisher is a lone field operative supported by a remote team. Fisher must defend and assist the U.S. military, both locally and from remote locations, until Suhadi's terror-driven policies can be subverted and the guerrilla faction eradicated. Charged with saving the world, it’s a high stakes game. If he fails, the U.S. will deny any knowledge of his existence.

An experience so compelling you feel it.

  • Believe the story. Inspired by the world of Tom Clancy, and endorsed by the famous author, and written by JT Petty, who penned the original Splinter Cell, Tom Clancy’s Splinter Cell Pandora Tomorrow features a storyline so real you can feel it. Tension filled stealth-action springs from a compelling original storyline so realistic it could have been ripped from the headlines.
  • Understand the characters. In this sequel to the original game, favorite characters like Sam Fisher and Irving Lambert return and unveil even more about their personal histories in the more character-driven storyline. New antagonists appear, including Suhadi Sodano an Indonesian guerilla leader whose beliefs are sound, but whose methods are barbaric. And then there is Norman Soth: CIA-trained mercenary deep under cover or traitor working for the enemy? Whose side is he really on?
  • Immerse yourself.Revolutionary lighting, shadowing, animation, physics, and sound effects pushed to the limit to create a universe so tightly woven that the line between reality and gaming starts to blur. "High res" cinematics, amazing sound design and music as well as top quality voice over give SCPT as unique movie production quality. Voice actors, music composers and cinematic directors to be announced in the coming months.
  • You’ve got the moves. Now more than ever, Sam relies on his moves. In this sequel to the original Splinter Cell, circumstances demand that Sam use his agility and athleticism to avoid detection and death. In fact the level design demands them. Use a half split jump to reach a ledge, zip line across an open courtyard, rappel along the side of a building, SWAT-turn to bypass an open door unseen.
  • You’ve got the gear. Based on prototypes currently in development, or gadgets out on the field, Sam Fisher has a menu of high tech gadgets and tools from which to choose.
Revolutionary multiplayer stealth action gameplay online for the first time.
  • Take Splinter Cell online. Taking place in a graphically-rich environment we expect from Splinter Cell, the multiplayer gameplay is a natural extension of the Splinter Cell world. Just as in Splinter Cell, players will call on a wide variety of gadgets, weapons and athletic moves to best their opponents. The light and shadow-filled environment offers dark retreats for stealth gamers and wide open spaces that spell danger for spies. The multiplayer game is integrated into the compelling offline story, though both offline and online gameplay can be enjoyed independently of one another.
  • Choose a side. Taunt your enemies from the shadows as you meet stealth objectives playing through wide multiplayer maps in third-person view as a Shadow Net Spy. Or track spies using a first-person perspective as a heavy armed Argus Mercenary protecting your compound. The abilities and resources on each side are evenly matched. Winning will come down to skill and strategy.
  • Feel the tension. Just as in the original game, online players will feel the tension that comes from never knowing what might happen next. Shadow Net spies hold their breath as mercenaries pass by close enough to touch them. They hide in the dark and wait for the right moment to spring into action. They work in concert—one can distract the mercenaries, while the other(s) meets the objective. Mercenaries never know when a Shadow Net spy might silently drop down from the shadows to attack, or slip by detection efforts to complete a mission. By relying heavily on their detection devices they feel like they can stop the threat—at least for now. Are spies stealing your secrets while they toy with you?
    It’s important to note that the maximum number of players on a multiplayer map is four. Too many people in a map would create chaos and result in shooter gameplay. But this is Splinter Cell. It’s a stealth action game not a shooter. This game tests your stealth and your strategy, your readiness and your resourcefulness. Are you ready?
  • Feel the game. The multiplayer maps feature the revolutionary lighting, shadowing, animation, physics, and sound effects that have become the Splinter Cell trademark. Graphical effects push that even further. Electronic interference can disrupt the vision and tools of the mercenaries. Spies must avoid the searching flash lights and laser pointers. Flash bang, shaft and gas grenades are also powerful visual effects that players will have to deal with. Thanks to their advanced goggles, Shadow Nets can see in the dark and read thermo signatures in their environment while mercenaries detect movements and electro-magnetic disturbance in their surroundings…and much more to discover.

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User Review
 

Much better than the first

The first game was a first for stealth action. The only problem was they went so far into the stealth they forgot to let people have fun. This game fixes every problem with the first. The first games controls were terrible you couldn't even shoot out a light bulb. Now the controls are finely tuned. The stealth is a perfect mixture of challenge and action. There has not been a second of game play when I did not love what I was doing. Well done Ubisoft on creating a game that goes far beyond the original.
 

Tom Clancy's Splinter Cell: Pandora Tomorrow

i'm enjoying the game but the graphics are not what i thought that they would be but still i love the game....
 

Fun game

I played this game through to the end a couple of times. I challenged myself to get through without being seen or killing anybody if possible. It takes patience but that's what makes it fun.
 

Tom Clancy's Splinter Cell Pandora Tomorrow

Tom Clancy's Splinter Cell series is easy to get around in. Sneaking around in stealth mode is fun once you get the hang of it.
 

Despite contrary belief, not as good as the first

Pandora Tomorrow made many improvements, such as being able to carry bodies while opening doors, the SWAT turn, the half split-jumps, and many other distinct enhancements. However, the game felt more detached than the first. If you have not played Splinter Cell 1, I high recommend it. The first game was an international conspiracy with more backstory synchronized with missions. Pandora Tomorrow feels as if the game was rushed.

Pros:
- Intricacies such as body-carrying, and the SWAT turn as mentioned before added freshness to the overall gameing experience

Cons:
- Removal of the stealth option to open doors slowly hurt me a couple of times when there was an NPC on the other side of the door. Sam opens the door slightly and peeks through the opening as he did in the first game.
- Still no ability to scope while using secondary fire such as sticky cams and sticky shockers. Having to shoot over the shoulder is a pain when the target is at further distances.
- Story is weaker and less appealing and less immersive
- Not as many options to complete a mission. More linear than the first game.
- Silencer on gun is useless. When shooting at an NPC with another NPC nearby, the latter automatically triggers an alarm.
- CQC is limited to a single move, a forearm shiver by Fisher.

Still an overall solid game, but just not a very good sequel.

Additional info for Tom Clancy's Splinter Cell: Pandora Tomorrow

Features:

Incredible real movement and control - you can even shift Sam's Weight when preparing him for a split jump between two walls

Exciting new moves maximize Sam's lethal fighting skills -- spin out of the shadows and kill silently

Advanced AI makes it harder than ever to get past enemies - if you reveal yourself they'll get reinforcements and put on armor

Weapons now have secondary functions that can be equipped on the fly - be amazed at the advantage you get from the red dot of the Laser sight