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Super Street Fighter II- Turbo Revival

Game Boy Advance » Action Video Games » Capcom

User Review: review this item | see game reviews
Date Released: Oct 30, 2001

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Description

If you're a fan of 2-D fist-to-the-face beat-'em-up games, then you know the Street Fighter series has dominated arcades for years. While the gameplay is modified for the GBA's controls, with a little patience we were able to pull off a few of the more devastating and complicated combos. The GBA does a shockingly great job of reproducing the visuals and action of the arcade originals. And, as no Street Fighter game would be complete without a multiplayer fisticuffs mode, pummeling your friends via the link cable (two copies of the game are needed) should be a snap. Look for the beatings to commence not long after the GBA launch. --Mark Brooks

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User Review
 

Arcade in your hands

Wow this game is awesome! I've tried guilty gear, king of fighter series, mortal kombat, dragon ball supersonic warrios, gundam seed. This is the best fighting game for gba along with street fighter alpha 3 and kofhb. Characters look huge and the backgrounds are nice. Great job Capcom!

Overall a great game.
 

HA-DO-CAN!!!

Taking gamers back to the days when Capcom couldn't count to three, Super Street Fighter II Turbo Revival, for the GBA, raises the bar set for handheld brawlers by the short-lived Neo Geo Pocket.

Almost instantly the game hits you with a wave of nostalgia from the Street Fighter of old. Capcom has done a great job in 'reviving' the old-school graphics and original SSF roster, retaining all their moves and also packing Super heat. But as they say: the more things stay the same, the more they change. Most of the backgrounds have been replaced, the music's been downgraded somewhat, the training mode doesn't fight back, and the game gets easier to beat after a while.

The game's biggest problem WOULD'VE been the control setup for the GBA. But by pressing the Select button during gameplay, it's now a whole lot easier to perform Specials (Fireball: Forward + Punch) and Supers (A + B). You'll be saying "Hadoken" so much the word will lose all meaning! But for some reason this doesn't work on charge moves, that and your thumbs will still hate you.

Though game features are limited, the minigames in some modes should keep you busy, including the beloved, breakable car and barrels. You also earn reward points from matches that go toward an image gallery and other goodies. So even if you've already traded your GBA for the DS, this is still the best fighting game for it--so far.

This game is rated E for Everyone: Violence.
 

Really fun... but for a limited time.

This game is really fun for someone like me who hasn't played Street Fighter II since it came out on SNES (and I'm not even talking about the Turbo version). The graphics are nice and the gameplay is fun. I'm giving it 4 stars instead of 5 for the following reasons:

1 - Once you get the hang of your favorite character and you play through the game a time or two, it'll be fun to beat the crap out of people for awhile but the game will certainly start getting old... especially after you unlock the Akuma dressed in blue and you can absolutely pummel the crap out of everyone.

2 - I went from playing the game on the default difficulty the first time through up to level 8 on the next. Call me crazy, but there wasn't much of a noticable difference in difficulty to me outside of a few characters: Blanka, Guile, and Vega.

3 - This game has some MAJOR glitches that really take away from the experience for me. First, unless I'm missing something like a combination of buttons you have to press, there's no way to reset your progress. In other words, once you unlock characters and get so far with your scores and best times with all the other challenges, you're stuck with those... but that's not the end of the glitches! Many of the numbers for your best times show up all jumbled, the button menu no longer works (just freezes the game), and sometimes, when I beat M. Bison, the game either glitches to a jumbled screen and freezes or glitches to a screen with a silhouette of Akira's big noggin and - you guessed it - freezes.

So... if I want to start this game over from scratch, it looks like I'm going to have to buy it (new, since other used ones will be somewhere in the same state, I guess) again. Outside of the things mentioned above, I still love playing this game from time to time. I've had it for well over a year now. Overall, it's a great game but easy to master and glitchy after a certain point.
 

Could have been a lot better.

This game is a gba port of Street Fighter II, so i'll only note differences between it and the original game. This game is slow as s-word, turbo 3 is the fastest it goes and it's seriously world warrior speed. if you put it on turbo 1 or God forbid NORMAL speed you're in for a fight in slow motion. You can unlock Akuma and Shin Akuma which is cool but the thrill of that fades. Overall worth getting but only because it's portable.
 

In Need of a DS update!!!

There is no denying how fun it is to play a good SF2 on a portable game system and this GBA version is truly enjoyable! That being said, us Nintendo fans are sorely missing out when you compare this game to the newer and far superior SF Alpha Max for PSP. What we need is a new updated version for the NDS with serious controller enhancements! Why the game limits your ability to customize the controller is baffling to me. And the sound is a little dreadfull as well. Thankfully the graphics are surprisingly well done and the animation is good as well. Overall I would give the game a 3.5 on graphics and content. I love the redone anime style character screens and placeholders and if you can get used to the forced control schemes that limit you to only 4 button, then game plays quite well...But the burning question is if PSP can deliver a perfect translation of Darkstalkers or SF Alpha, then where is the love from Capcom and Nntendo? Where is the new SF release for the more robust, powerful, and capable DS? And how bout some nice innovative enhancements that utilize the DS second screen such as character bios or match/rank info while in battle...Let's get creative and revitalize SF for the DS generation! Until then...if you can find this game it is a worthy pickup to satisfy the SF gamers on the go like myself!

Additional info for Super Street Fighter II- Turbo Revival

Features:

two-player action via link cable

cool graphics

awesome combo attacks

new animations

Classic characters