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Shadow Man

PlayStation » Educational » Acclaim Entertainment Inc.

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Description

When a publisher lists Sylvia Path as inspiration for a new game, as Acclaim does with Shadow Man, you know you're dealing with a different kind of game (or at least a different kind of development team). According to its creators, the third-person 3D adventure Shadow Man was inspired as much by poet Plath, and painters Bruegel and Bosch, as by Mario.

But wintery New Englander Plath, for all her dark desolation, couldn't be farther from the Southern bayou, savage, exotic feel of voodoo New Orleans, where Shadow Man is set. Main character Mike LeRoi is an English lit graduate, and like many with such degrees, he has trouble finding work in his chosen field. He instead becomes a part-time hit man, spending his days sending men to the shadow world. His career is abruptly cut short, however, when he, along with his family, is killed in a car accident.

Meanwhile, Mama Nettie, a powerful force in the New Orleans voodoo world, dreams of the Apocalypse. She sees five serial killers open portals between the world of the living - Liveside - and the world of the dead - Deadside. And the Five guide the damned souls through the portals, then use them to take over Liveside.

In terror, Mama Nettie creates the Mask of Shadows, resurrects LeRoi, and implants the mask in his chest, transforming him into the voodoo warrior Shadow Man, whose task is to prevent the early Apocalypse Mama Nettie envisioned.

As Shadow Man, you load each hand up with one of 50 weapons, from the Shadowgun to the .50 Desert Eagle, enabling you to kill twice as quickly. Visibility in game environments is remarkable - you see well into the horizon, and the fog is far more for effect than cover-up. Iguana UK attributes this to its VISTA (Virtually Integrated Scenic TerrAin) engine, which takes advantage of binary space partition technology and essentially lets you see all the way to the horizon - without having to shroud anything in fog.

And the seeing is a pleasure when the graphics are as good as these. The version of the game we saw was running on a high-end PC with a 3Dfx card, so the graphics on the Nintendo and PlayStation will obviously be different. But the graphics are incredibly lush - and creepy.

From the Asylum to the London Underground, you'll cross over from the world of the living to the world of the dead, both equally unnerving in completely different ways: Each Liveside location is home to one of the serial killers (like the Florida Everglades, the New York tenements), and each Deadside environment is filled with dead people and zombies.

Because you can use both hands, you'll have the advantage of being able to do two things at once, much like a real person can - you can fire your gun with one hand and pick up keys, unlock a door, or perform some similarly useful action with the other. Or, as Guy Miller, project manager for Shadow Man, points out, you can do all kinds of things like "Killing, with two guns. Killing, with one gun and a voodoo weapon. Killing, with a gun in one hand and a flashlight in the other. Killing, with a gun in one hand as you pull yourself up a cliff face with the other hand. Killing, with a voodoo weapon in one hand as you hang with the other hand from a rope suspended above a chasm.... The killing permutations of the player-character's ambidexterity are pretty much endless."

Shadow Man is a third-person adventure and bears the inevitable comparison to Tomb Raider. There is some similarity in play, but bringing that up seems to irk Miller. "Tomb Raider is fundamentally linear, fundamentally a flick-a-switch shooter, fundamentally annoying in that each jump you make must be pixel-perfect, and you get punished for not making that pixel-perfect jump. Shadow Man is nonlinear, is not merely a flick-a-switch shooter, will not punish you with pixel-perfect jumps, and has locational gameplay, inasmuch as the environments will dictate the type of gameplay." Gameplay, he argues, is instead a combination of Marioesque platform/puzzle-solving (about 50 percent) and bloody gore fests (50 percent).

Also, Iguana UK has designed Shadow Man as a more nonlinear game. You still have certain tasks that must be accomplished before others are even attempted, but you'll also play through sections where the levels can be completed in any order you choose, and some backtracking and zigzagging through levels is required in order to complete the game. But whichever path you choose through the game, all routes lead to a single end. "There's a mystery at the heart of the game," Miller says, "the answer to which'll blow your mind and make you wonder if you're really playing a game at all." (Staff)

--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.

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User Review
 

Get this game for another console

Shadow Man on its own is an awesome adventure game with nonlinear exploration and a dark and twisted plot that becomes more and more interesting as you progress.

HOWEVER-and that's a very BIG however, DO NOT buy this game for the playstation. The graphics are horrible! The textures and pixels block together in a muddy picture that will make you squint after about 3 minutes of gameplay. On top of that, the framerate is bearable at some moments, but more often you'll find yourself straining to see what's happening as you move in what looks like a slideshow.

The controls work well, and it's still a good game, but the bottom line is if you get the playstation version of Shadow Man you will most likely be very dissapointed because of the nightmarish graphics.

If you're willing to risk your money on it though, Shadow Man is a deeply involving adventure that is vaguely based on the original comic books. Acclaim significantly changed the whole look and feel of the franchise, making it much darker and creepier. Even on the playstation, the ambient ghoul-filled areas you explore can become uniquely hellish and terrifying. There are so few action-adventure games out there like this one.

You travel through the pre-apocalyptic world of the living and the demon-infested wasteland of the dead from a camera that follows behind the character. You can rotate the camera at 90 degree intervals which can feel complicated at first, but it is necessary for surviving certain dangerous traps. (getting the right angles).

There is also a lot of item-collection, but it doesn't feel tedious and the rewards are worth it. Over time you gain new abilities as you overcome several challenges and dangerous quests in the other-worldly temples of Deadside, the world of the dead.

The combat may take some getting used to, and on the playstation I'm not sure it can ever feel smooth or fun. It's all shooter-based fighting, with either an assortment of guns or magical weapons that shoot fire and energy to damage your foes. Shadow Man can hold two guns at once, and I found the ambidextrous usage of weapons to be effective and simple enough to get used to. Imagine the dual-wielding you get in Halo 2, except you change your weapons in an inventory menu but you draw them in real time. There is no strafing with the default controls, but when you lock onto your enemies with the target system you can circle-strafe to avoid projectiles.

Shadow Man is an incredible and uniquely thrilling adventure that you definetely don't want to miss out on. But as I said before, if you want the actual experience, get the Dreamcast or Nintendo 64 version. DO NOT BUY THIS GAME FOR THE PLAYSTATION!
 

Shadow Man

This game has a great story line which has good graphics and sound effects.The voice acting and game play are great.The game will last you 70 to 80 hours of game play.It is a very fun game to play and for the price you pay for this game is worth buying and is one of the scariest game you will ever play.
 

Wost Game on the Market

This has to be the lamest game in existance. Don't waste your money.
 

Entertaining but could be much better

This game was a bit of a disappointment. The Shadowman comic book series was a well-done piece of work, but this game smacks of a cheap imitation of Soul Reaver. The cutscenes are interesting and the game concept is good, but the gameplay and graphics are choppy.
 

Shadow Man

i was so excited about playing this game after seeing the cover and reading the storyline...but it totally let me down...

Additional info for Shadow Man

Features:

Rated "M" - Animated Blood and Gore, Violence

1 Player

Analog Control Compatible