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Metroid: Zero Mission

Game Boy Advance » Action & Adventure Games » Nintendo

User Review: review this item | see game reviews
Date Released: Feb 9, 2004

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Description

When people ask me what my favorite game of all time is, I always answer the same thing: Metroid. Sure, Super Metroid on SNES took the concept and made it better, and Metroid Fusion was a fantastic follow-up on the Game Boy Advance, but when push comes to shove the original is where my vote will always go. Then there's Metroid Prime…but that's 3D and a story for a different day. This game and this story are all about the glory of 2D gaming.

So you can only begin to imagine my excitement when Nintendo's newest Metroid redo appeared on my desk. For those of you that may not know, Zero Mission is a special edition of sorts. It's the original Metroid with spruced-up graphics, streamlined level designs and gameplay, plus a whole new chapter.

At it's core, it is most definitely the original Metroid, but as you travel around the world you start to notice differences. Hallways are changed, statues lead you to the next objective, and abilities like Power Grip and Space Jump that never existed in the original iteration pop up in time.

Nintendo has been very hush-hush about this title since its announcement, and after playing through the game myself, I must admit I'm a little reluctant to give away too much, but I can give you some interesting facts to whet your whistle. The biggest chunk of new content takes place after you beat Mother Brain (which was where the original ended). Not only is this new zone fairly large (I would say it's bigger than Norfair and Brinstar combined) it incorporates a number of story elements that help tie the whole series together (including Metroid Prime).

In total, the game is still rather short. I beat it in roughly six and a half hours, and I wandered around a lot. But the new content is spectacular, and fans of the series will absolutely adore this special edition. And if you have never experienced Metroid, then you are in for a treat. My one rip on this title is the fact that the game now holds your hand a little too much, so the title loses some of the wonder and puzzle solving that I loved about the original. But don't let this one setback stop you from picking up one of the greatest titles in the history of gaming.

Concept:
Update a classic with new graphics and lots of bonus material

Graphics:
Crisp 2D sprites jump off your SP or GBA Player

Sound:
Fantastic from beginning to end

Playability:
Metroid's control set-up is still one of the most simple, yet complex schemes ever created – brilliant

Entertainment:
Replaying the original with added content is an 8-bit gamers dream come true

Replay:
Moderate

Rated: 9.5 out of 10
Editor: Andy McNamara
Issue: February 2004

2nd Opinion:
Much like the extended editions of The Lord of the Rings movies, Nintendo has reworked the original Metroid to feature bonus content that ties into Samus' continuing adventures. I can't even begin to tell you how amazing this new material is. Let's just say that you're in for a big surprise after the Mother Brain fight. A huge surprise! I don't want to ruin the game for you, but I will say that there's a stretch of the game that I played with my jaw on the floor. Better yet, all of the original content has been extensively overhauled. The shape of the terrain has been altered dramatically, and as you progress through this incredible adventure you'll spot subtle changes every step of the way. With the original NES game included as a bonus, you'll get the chance to compare and contrast. Nintendo took one of the best games of all time and made it better. Buy it immediately.

Rated: 9.75 out of 10
Editor: Andrew Reiner

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User Review
 

Metroid: Zero Mission is possibly the most delicious 2D Metroid to date.

You can find game-play movies and reviews elsewhere that deal with the general; here, I want to deal with the specific.

Metroid: Zero Mission is a handheld remake of the original NES Metroid with game-play additions, fixes, new graphics, and aptly done expansion of the world:
1. You may restore energy at Chozo statues.
2. Your save points save your energy level and location (no longer must you always restart the game from the first elevator with a measly 30 pts),
3. Your map not only marks items in a discovered area but also if you attained it (very handy for item hunters).
4. I have a new appreciation for Metroid xenobiology! There are many new and old inhabitants of Zebes, some re-realized and more spectacularly deadly than in the original.
5. Zebes' map has been graciously expanded; if you knew the original, you may find some familiar spaces, but they are scattered about a sea of the wonderfully new and unfamiliar.
6. Samus has techniques not in the original (the most frustrating: the unresponsive wall jump and being unable to grab onto ledges, are both satisfactorily fixed in this game),
7. Event scenes! (which aren't as thrilling as all the other niceties in my opinion, but worth a mention)
8. You'll find a little retro video game treat for you upon finishing the game.

For those wishing to explore beautiful and menacing alien worlds, there is much to entice in this high-quality game.
 

Perfect

Having opted for a Genesis/Mega Drive over a SNES during my youth, I never really had a chance to play Super Metroid and thus am not prey to the lingering nostalgia almost everyone who owned an SNES during that time now feels for this game. I had played the original Metroid on the NES many years back, but had never really explored it too deeply. And while I had played and loved the Prime series on the Gamecube, I've never owned a GBA and so missed the two Metroid games which were released on it.
Boy, what a mistake that was.
Which isn't to say that I don't still love the Prime games on the gamecube (I do), but they were an entirely different experience from the 2D bliss of the GBA Metroid titles: Metroid Fusion and Metroid: Zero Mission.
While I enjoyed Fusion immensely, I find that the pacing of Zero Mission is just right to inspire in me a slavish desire to replay the game and achieve a better end-ranking. It isn't short, but it can be comfortably completed in a day when one had nothing better to do.
The play mechanics are superb, with action and exploration never feeling awkward or unnatural. The level design is amazing (consider how deeply recent portable Castlevania games have been influenced by the style of play, which originated in Super Metroid, and, expanded over the two series, has come to be known as 'Metroidvania.' The essence of a Metroidvania is exploring a complex and highly interwoven environment where one must return to previous segments of the map to unlock new locations with some newly acquired skill.). The music and sound are not spectacular, but I found some tunes surprisingly catchy. Enemies are well-balanced with some clever boss fights. The whole game is a seamless and thrilling adventure. And it is one of the better remakes I've played: perhaps not as drastic in terms of quality shift as was the Gamecube remake of RE1, but this is still pretty impressive. Near the end of the game, there is even a new segment which surprised me with a new gameplay style.
2D games don't come better than this. Get it while you still can.
 

A terrific way to revisit the Metroid series

Metroid: Zero Mission is a remake of the original Metroid game that game out decades ago on the NES. Using upgraded graphics and some gameplay enhancements from the later sequel Super Metroid, the game provides an excellent rendition of Samus Aran's first mission. As became a pattern throughout the series, you take on the role of this mysterious bounty hunter as she fights her way through space pirates, alien monsters, and the titular creatures known as Metroids.

If you're only familiar with the Metroid series through the Metroid Prime games, get ready for a surprise. This port goes back to Metroid's roots, presenting a side-scrolling adventure where you'll jump, shoot, and roll around in a morph ball through mazes and puzzles. The style of game is nostalgic for older players and fun for newer ones. Zero Mission is a good side-scroller in an era where those kind of games are hard to find.

Being a port of an old NES game, Zero Mission is a little dated. The difficulty isn't terribly high, and most of the major bosses have a pattern to them that, once discovered, makes bypassing them easily. The game is also on the short side in terms of game play, although to its credit it does include a bonus mission that forces you to sneak through a space pirate lair as Samus without her power suit. These minor flaws get easily erased as necessary consequences of porting such an old game. With excellent graphics, fun game play, and more than a little bit of nostalgia involved, Metroid: Zero Mission is an excellent addition to your GBA library.
 

What Metroid would be like if it were made when Super Metroid was made

Metroid: Zero Mission takes many of the elements that made Super Metroid so great and pours them back into the original Metroid, creating an almost new experience while still staying true to the original. Sure, some things have been moved around and a lot has been added, but the core of the maps have largely stayed the same and the great platform adventuring from the original remains.

And for those that want to play the original as well, it's been included in the game as well, so you can also play the classic Metroid. Play control is tight, graphics (for what they are on the Game Boy Advance) are solid and the game is both a wonderful trip down memory lane and a bit of fun as well. The added drawn cutscenes are nice as well and the game even gives you an epilogue of sorts, featuring new gameplay that is pretty enjoyable as well.

Metroid: Zero Mission, regardless of its remake status is a solid and enjoyable side-scrolling platform adventure in the tradition of Super Metroid. While it's not super challenging, it still provides a decent challenge (and difficulty levels for those that want to take things easier). Easy to recommend it to gamers, a highly recommended for fans of the genre and a must-have for Metroid lovers. 9/10.
 

An answer for the beginning...

I got into the metroid series a bit later on (around the time of Super Metroid). After having playing super metroid, I tried to pick up the original to play it and maybe get some of the storyline bits I might have missed, but I was unable to keep my interest for long because I had been spoiled by super metroid's map feature. This was a great way for me to finally experience the original, and get the storyline in a way that I could handle =) One heck of a remake.

Additional info for Metroid: Zero Mission

Features:

All-new maps and challenge offer players a whole new experience, with the same old action and excitement

Use your shooting and jumping abilities to uncover new powers and use them against the disgusting creatures you'll face

Great cutscenes bring the story of Samus to life and prepare for a world of wild shooter action

Upgrade Samus' battle-suit, and use her new powers to unlock hidden levels and secret items

Multiple nods to the classic original Metroid game -- from the level design to the collection of the first power-up