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Final Fantasy: Crystal Chronicles

GameCube » Action Video Games » Square Enix

User Review: review this item | see game reviews
Date Released: Feb 9, 2004

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Description

As renowned as the Final Fantasy series has become over the years, the release of Crystal Chronicles brings with it an air of unfamiliarity. Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you have come to know and love.

While it can be argued that this is a new direction for the series, and therefore shouldn't be put on the same level as the other games, fans have come to expect the best from Final Fantasy, and with each passing release, Square has delivered. Crystal Chronicles may break new ground, but it lacks the creativity and passion of its role-playing brethren.

As stylish as the character designs may be, they are completely void of personality. The story is just as ambiguous. Never once did I feel attached to my character, nor did I care what twists or turns the plot would make. The Final Fantasy games are renowned for storytelling, but it seems like an afterthought in Crystal Chronicles. Cinematic flair is also noticeably absent.

The gameplay is just as careless and jagged. While the quest can be played single-player, it's meant to be tackled by a group of people (preferably four). Since each player utilizes menu screens often, Square and Game Designer's Studio decided that you could only play multiplayer with a Game Boy Advance attached to the GameCube. Hence, all menu management is done on the GBA screen, and the action on the TV is unaffected. In theory, this is a just solution. As it turns out, though, I found it to be more detrimental to the quest than anything.

When a player accesses the GBA, their character on the TV cannot be controlled. Not only does this leave them open to attack, it more or less halts any progress that the group can make. So basically, you still find yourself sitting around waiting for your buddy to make preparations, but instead, you're doing it with a controller that has fewer buttons and dying batteries.

To make matters worse, players must also keep an eye on a bucket. To prevent characters from scattering and trying to run in different directions, the bucket emits a field of energy that covers roughly 80 percent of the screen. If you go outside of this barrier, you'll take damage. So you basically must stay huddled together as one person carries the bucket throughout a stage. Without question, this is one of the stupidest ideas in the history of video games.

When it comes to the basics of gameplay, the combat is respectable, but by no means great. I really like the timing-based combo system that accompanies both magic and general hack n' slash, yet I absolutely despise losing all of my magic with each new area that I enter. Hence, classes are not defined, and you never really get the impression that your character is growing in power.

There's little here that truly excites. Crystal Chronicles plays like an experiment gone awry, and is unfit to bear the sacrosanct Final Fantasy name.

Concept:
A hack n' slash with inventive, yet highly aggravating GBA-based multiplayer connectivity, and a worthless bucket

Graphics:
Stylish character designs, gorgeous particle effects, and awesome boss designs

Sound:
Not the familiar Final Fantasy melodies, but memorable nonetheless

Playability:
Steers away from button mashing with timing-based chains, manual spell aiming, and multi-person combos

Entertainment:
A cookie cutter adventure with a lackluster story, poor character growth, and frustrating play

Replay:
Moderately High

Rated: 7 out of 10
Editor: Andrew Reiner
Issue: February 2004

2nd Opinion:
Crystal Chronicles is here to remind us that every so often, Square Enix actually puts out an average game. It seems like for every thing FF: CC does right, it does two things wrong. Combining spells with your teammates is awesome, but half the time it's less effective than two individual castings, and you lose all of your magic between areas. The effects and character models are cool, but downtimes really drag and many cutscenes look awfully similar. The worst part, though, is that character advancement is the slowest I've ever seen. Beat a boss and get your choice of +1 to one of your stats! Thrilling. There is certainly some enjoyment to be had here, but it's sprinkled somewhat thinly among all of the lame and boring parts. On a console with a lot of great four-player titles, Crystal Chronicles does very little to distinguish itself.

Rated: 7 out of 10
Editor: Adam Biessener

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User Review
 

You may say to yourself, "Wow, that's a good deal. Might as well buy it."

DO NOT BE FOOLED into such logic. This is quite possibly the worst game I have played in quite some time, and definitely the ONLY one I have EVER played where the best boss strategy was--wait for it--standing directly in front of the boss and mashing the "A" button. I mashed my way through 5 hours of this game, people, and I even beat one of the bosses while eating a sandwich and not fully turning back toward the screen until I heard the myrrh tree music. Make no mistake, this is no incredible feat on my part: this game is really that stupid.

In addition to the incredibly low level of challenge (god, was this game marketed for 10-year-olds? Then you shouldn't have put the FF title on it, Nintendo/SE!), I haven't seen a game this repetitive since Pacman. You heard me. It's as repetitive as an arcade game - only it was RELEASED IN 2004. This is truly a development that should put Square Enix to shame. All you do, per level, is wheel around in your crystal caravan, watching 10-second cutscenes at random, and fight your way through three levels (of your choice) til you fill your chalice with myrrh. W.O.W. Each level honestly takes fewer than 10 minutes, so you will probably complete a chapter in all of 30. What do you do for the next chapter, you ask? Does the plot advance? The answer is NO. You do the SAME DARN THING. AGAIN. After a few chapters pass, you even have the option of going back to the levels you have already visited. Gosh. What an EXCITING idea.

The ONLY cool things about this game--and believe me, I really mean this part--are graphics, which are beautiful, and character customization, though that is of course minimal. But compared to the rest of the game, I don't know, I guess I'll take anything.

Yet another complaint of mine is the rotating camera angle. For GOOD games, this isn't a problem, and your typical gamer would be hard put to find a situation in which it was actually a bad thing. But in FFCC, unlike most [good] RPGs, the game is MAPLESS - so don't you dare wander around in a town you aren't familiar with, or else you'll be running in circles forever due to the rotating camera that makes it impossible to tell which way you just came from--because you are -always- facing a different direction. I'm sure I've actually spent longer wandering stupidly in pointless towns where the townsfolk tell you parts of a story you aren't privy to than I've spent fighting bosses. Navigating was certainly more DIFFICULT, that's for sure.

In closing, the only reason I still own this game is because the store I purchased it from went out of business and I can no longer return it. Today, however, following this review, I will put this p.o.s. to rest underneath my massive pile of well-developed PS2 RPG's and forget it ever existed.
 

do yourself a favor...

and do not buy this game! please don't!
i wasted 20 dollars on this game, and i regret it so much!
i got this a few years ago...and it was just awful.
only good thing i could say about it is its graphics. ok, you have that one.

but seriously. the plot is trash. i remember one part of the game where it TOLD you the storyline was cliche...and boy it is.

i dont have any friends who play this game. so they can't play it with me!
to be honest...i found this game difficult too. and im talking about playing with yourself. it gets so boring and lonely with that stupid animated pixel carrying around that jar....dear god. by the second stage i quit because it became frustrating. not really, but it became boring and uninteresting. don't get this game.
 

doesn't deserve the crap it gets.

many people say this game doesn't live up to the final fantasy name, which i really wouldnt no because im not a huge final fantasy fan, but this actually was the one that turned me on to the series, and some of the final fantasy games disapoint me when i compare them to this game.

the plot development is slow and subtle but thats not really a bad thing, its not like you start out "your going to be the one to save the world!" your just helpin your village.

some people say your character is without personality, thats because YOU make your character so you see your character the way you want to, which i think you can flow with the game better with anyway.

as for fighting, its fun, i use a yuke (the spellcaster race) so i dont attack very much, but there are combo moves and you can stack spells to make stonger spells. the boss battles are always interesting, and when you revisit a boss itll have some thing new like a spell or attack, so it always interesting.


i wouldnt recomend this game to people looking to play another final fantasy because it is drasticly different, however id recomend this to anyone just lookin for a fun long game.
 

not FF7

I bought this because I thought it might be like FF7. It wasn't. I think it was intended for an audience younger than I am. It's not a bad game, there's just too much competition in the market now to recommend an average game like this.
 

Just a Great game

This game probably won't sell very well since they put Final Fantasy in the title. This game is nothing like FF, so if your a huge fan of FF don't get your hopes up.

But that does not mean that this game is not incredible. I bought this game the year it came out and I play it today. So if you own a Gamecube, and you like playing older games, please get this game today.

NOTE: I didn't say anything about the game play because there's no point of repeating. Just look at what the other people who put 5 stars said.

Additional info for Final Fantasy: Crystal Chronicles

Features:

Explore wilderness, caverns, incredible dungeons and more -- gorgeous, realistic graphics in three-quarter perspective

Use magic and special attacks in exciting real-time battles -- and use teamwork to overcome the deadliest creatures on the planet

Exciting four-player team action, as you hack and slash through a world of monsters

Up to three friends can join in, using their Game Boy Advance systems as controllers

Players can use the GBA screen to access menus, organize their spell spheres, and perform upgrades -- without slowing down the onscreen action