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Chrono Cross

PlayStation » Role Playing Games » Square Enix

User Review: review this item | see game reviews
Date Released: Aug 15, 2000

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Description

Chrono Cross, the sequel to the Super Nintendo classic Chrono Trigger, turns out to be well worth the wait. Taking off 20 years after the first game, Chrono Cross follows a boy named Serge across parallel worlds--both the world in which he lives and one in which he drowned 10 years earlier.

Chrono Cross will wow players with beautiful prerendered graphics and a unique battle system. Elements replace magic and items in battle, and using the same element three times in a row will ultimately increase your power. In addition to using elements, the accuracy of physical attacks is determined by probability, with easier-to-land weak attacks setting up fierce blows.

The plot, while a bit slow to develop, is full of interesting characters. Players will need to travel between the two worlds to advance the plot. While many of these areas will initially appear to look similar, you'll find them to be quite different upon closer examination of the details. For instance, a plant that is extinct in one world thrives in the other.

My only qualm with Chrono Cross is that, despite the complexities of the battle system, veterans will have an easy time with early battles. Still, there's much to like about this SquareSoft epic. --Robb Guido

Pros:

  • Lavish, vibrantly colored graphics
  • Unique battle system involving elements and casting away role-playing clichés like experience and magic points
Cons:
  • Easy battles due to powerful offensive and cure elements
  • For hours, players will be saying, "Get to the time travel stuff"

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User Review
 

Great Game!

I have a collection of older PS one rpg's and this is one of my favorites. It is really worth the time if you like the older games, which include leveling up and exploring dungeons, etc. Has a decent storyline and fun characters.
 

Very good! but about the shipping

Amazon does NOT do a good job when you order a bunch of games in jewel cases. Some of my games came a bit cracked including Chrono cross and FF origins. Be careful when you order jewel case games because they will be cracked if you order from Amazon. ASK FOR PADDED ENVELOPES!
 

Stands the test of time

Even though this is a playstation 1 game, once you get past the graphics it's still very enjoyable. It plays similar to the Final Fantasy games which is understandable since it's by the same creator.
 

This video game is awesome!

I adore many of the characters, and do feel somehow very connected to this storyline, like there's just something real about it. I mean there's a few things that could be improved, but big deal. Its still a great game. We need sequels to this.
 

What the heckCHA is this?

Chrono Cross is the type of game you go in wanting to like, but the more you play it, the more you find yourself thinking it's good (all those positive reviews surely aide this delusion) instead of actually believing that. And finally, if somehow you make it to the very end, you wonder what in the heck you just experienced. But an evil little bug inside lets you know that whatever it was you played through, it was a verrry prolonged waste of time.

We begin well, with a delightful presentation of cool looking characters and an organic environment, but the trouble sets in probably with the battles. Like all RPGs, there are too many of them (how can anyone bear these time-eating bores, title after title?) and like most RPGs the battle system is redundant and more than a little absurd. Chrono Trigger at least narrowed things down to a nearly accessible level, but here the battling is a guaranteed bore, with opposing color elements that alienates the character from the fighting.

So the battling is bad, granted, so what about the characters? Their presentation is good enough to fool us they have any color until of course we read their dialogue long enough and realize each one is a hack-job. This dialogue has to be read to be believed, especially that from a veritable blunder named Korcha, who the writers feel was appropriately fleshed out after they appended the letters 'CHA' (ex. Dont'CHA, joinedCHA) to the end of a given word in every other of his sentences. It continues like that, with small, inconsequential traits (even if it's only say an Aussie or a French accent) completely coating a character. MANY capital letters are used in dialogue, as this in their writers' mind will I suppose paint a character with passion. All in all, the dialogue honestly sounds as though the writer wrote a huge scenario for the game that was abruptly lost to him, so he started from scratch, compromising his characters for the deadline.

The story commits the opposite sin, over-complicating, stretching, and hopping around so much that before long we just wish we could start over and hear something more sane, and maybe an iota more concise. The story doesn't even seem to exist on the same plane as this game's terrain, as playing the game and learning more about the game's story seem disconnected in quality and range. We like to explore this world, take in its beautiful sights and sounds, wander outdoor lands always alive and fresh with movement. The story on the other hand is fixed and technical, more remote than any story I can think of. I would just love to ask the boneheads at IGN and others who appreciated this game so much to describe in-so-many-words, just what the heck this plot is about. And even if they could do it, which great Wikipedia can't, it wouldn't remove the overwhelming remoteness anyone must feel to it as they play. Words need a source, and the plot-relevent words of this game seem to emanate from a trench deep in the sea, or possibly nowhere at all.

So there's nothing to identify with, head to toe. Back to those locations then. I praised their presentation, their music and their color content, but how good can a place be without a good purpose? The only lingering location in this whole game for me (which is sad since there are so many from the first game I still nod with affection toward) is the Dead Sea, only accessed after a lot of heavy lifting and useless task-traveling. But this place is actually interesting, a forecast of doom suspended in motion and time, inhabited only by ghosts and machines, a fantastical mess of busted highways, ruined technology still gorgeous in an icy demise. Above it all the looming, spectral shopping mall. Just enough is shown of it to get us intrigued...and that's of course when it's destroyed by a great dragon.

The idea of having these six Elemental dragons in the game is a buffoonery I can't believe anyone would let pass. Why waste the time with six, when you can put one all powerful dragon in the game, and try to actually do something interesting with it? Why dragons at all, if only for a showy FMV or so, baffling us some more with truly odd fights and impenetrable intrigues? Why, oh why?

In the end, this is a game correctly displayed by its front cover: Silly, stupid, with only a superficial resemblance to Chrono Trigger.

Additional info for Chrono Cross

Features:

Featuring a story line developed by the creator of "Chrono Trigger" and "Xenogears," Chrono Cross has been christened the "Best RPG Creation" by its development team. Format: PSX Genre: RPG (VG) Age: 662248900087 UPC: 662248900087 Manufacturer No: 9780