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Army of Two: The 40th Day

Xbox 360 » Shooter Action » Electronic Arts

User Review: review this item | see game reviews
Date Released: Jan 11, 2010

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Description

Army of Two: The 40th Day is a third-person shooter based in groundbreaking cooperative gameplay functionality. Sequel to the 2008 game of the same name, and featuring series heroes, Rios and Salem, in this new iteration players have a bigger playbook of features and a new arsenal of co-op moves that either player can perform at any time, opening up fresh strategies in the face of overwhelming odds. In addition, the game features advanced weapon customization and upgrade systems, as well as four explosive online multiplayer modes, each focused on unique cooperative play.

Army of Two: The 40th Day game logo
feigning surrendur as a co-op tactic in Army of Two: The 40th Day
Extreme co-op tactics and gameplay.
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Rio and Salem using a riot shield as mobile cover in Army of Two: The 40th Day
Extensive weapons customization.
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Mission coordinator Alice Murray in Army of Two: The 40th Day
Help from Mission Coordinator Alice Murray.
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Shooting from behind cover in Army of Two: The 40th Day
Improved cover system.
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Story
Set a few years after the events of the original Army of Two game, Army of Two: The 40th Day features the continuing adventures of millitary contractors Tyson Rios and Elliot Salem. With the help of Alice Murray, their mission coordinator, they now run their own paramilitary business, known as TransWorld Operations (TWO). Working what seems to be a routine mission in Shanghai they find themselves surrounded by a force of competing private military contractors intent on running amok in the city. Will Rios and Salem survive? Will they be able to make a few bucks off a bad situation? All they have is each other to rely on.

Gameplay
As with the original Army of Two, and as the name of the series implies, gameplay in Army of Two: The 40th Day revolves around co-op combat tactics necessary to survive specific and general combat situations. Players can team up with an AI companion in single player mode or a human friend in two-player co-op. Co-op tactics are made aware to the player in what is known as the co-op playbook. Unlike the original game, which in some instances limited the use of some tactics to certain situations, in The 40th Day, players have access to all tactics. Implementing these against opponents revolves around the game's "Aggro" system, tallied in the heads-up-display (HUD) and which measures the amount of attention a team member draws from opponents for certain tactics, leaving the other team member in various states of freedom to launch coordinated attacks as chosen. In addition to this change, players are also faced with moral dilemmas in the game, including choices presented to one of the players on a team that the other must bear the consequences of, as well as the decision as to deal with and/or defend civilian non-player characters (NPCs), who can be killed in the game.

Multiplayer Modes
In addition to its single player campaign, Army of Two: The 40th Day offers a robust, region-free, multiplayer experience that provides an array of unique features for up to 12 players at a time. This experience consists of four modes, including, three brand-new modes that provide a variety of objectives for partners to battle over. The four modes are:

  • Co-op Deathmatch - An intense battle of survival between up to six two-player partnerships. Only by mastering teamwork and partnership skills will players earn the most points and come out on top.
  • Control - Sets players partnerships as TWO or FDI rival faction members as they aim to capture strategic locations in the city. Work with your partner and faction to control the most points within the time limit.
  • Warzone - Is an all-out objective-based battle between TWO and FDI forces. Complete the most Destruction, Assassination, VIP, and Infiltration missions with your partner and faction to crush the opposition and win.
  • Extraction - Pits a team of four players against a series of unique enemy waves as they move from point to point in the ruined city. Players must strategize as a unified team to combat the different forces of the 40th Day Initiative while trying to get out alive. Extraction is a bonus mode that will be available for free one month after Army of Two: The 40th Day is released, or at launch for players who pre-ordered.
Weapons Customization
Army of Two: The 40th Day features the most advanced weapons customization ever seen in a video game. Using money earned in-game for your contracting duties you can adapt your arsenal and firepower to fit the obstacles you face. With malleable attributes like handling, accuracy, ammunition capacity, and power, coupled with a huge variety of parts and the ability to make customizations at any time in the game, the possibilities and impact you can make through customization are virtually limitless.

Key Game Features

  • The Best Co-op Experience with All-New Moves and Tactics - Army of Two: The 40th Day has been built from the ground up with a focus on an incredible cooperative experience. The result is a bigger, better, more organic and immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want.
  • An Epic Story - A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.
  • Explosive Game Modes Focused on Unique Co-op Play - Take your partner online in explosive multiplayer modes, each focused on unique cooperative play. Or strategize in the four-player co-op Extraction bonus mode and take on a series of intense enemy waves as you move from point to point through the ruined city.
  • 12-player Multiplayer Support - Game supports up to 12 players in online modes.
  • Advanced Weapons Customization - Change your weapon in the heat of battle and adapt your firepower to the situation.

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User Review
 

Not bad if you want to play co-op

I would say get this game only if you want to play co-op. Otherwise, the solo campaign is really nothing special if you have played a lot of this type of shooter. Even then if you are reading this and you have never played Gears of War 2, go out and get this game instead right now!
 

Fun for two, not for all

I'll just get to each gameplay mode the game offers and share my thoughts. I never played the first game in the series, so I can not compare this sequel to the original.

The campaign of Army of Two: TFD can be played either in solo mode or cooperatively via split screen or online. Solo mode is acceptable and functional but on the bland side, you really need to play this game on coop to have fun. Idealy you would want to play with a friend since there are so many hysterical moments to be had during all of the intense action but you can also enjoy yourself quite a bit if you can find a stranger online who is decent at the game and willing to work as a team. The game is centered around team work relying on a simplistic but rewarding formula of distract and flank. You have an "aggro meter" shown at the top of the screen for each character (Salem and Rios) which fills up when you fire at the enemy. The louder the gun, the quicker the aggro bar fills up and the more attention you get. The key is to manage these aggro bars effectively so the enemy's attention is on one of you while the other flanks them from one side, effectively surrounding them with only two of you. It works pretty well and even though it sounds simplistic in nature, you are put in some pretty tight binds where some serious thought is needed to get through alive. You can also lower your weapon aggro with silencers allowing one of you to quietly take out the enemy forces one by one as they rain fire on your buddy. If things get too hot for your partner, you can remove the silencer with a simple button press and call some of the attention off him.

Aside from the aggro system the coop moments are pretty basic and limited, but still fun. There are only two instances where you are separated and must work your way to a particular checkpoint to reunite. One of these was done quite brilliantly, I thought, where you must remain in constant communication with one another to point out where the enemy is in your path and hoping your partner can get in a position to provide some cover fire or clear your path. Otherwise the teamwork mostly consists of step jumps, combining your strength to open a door, latching onto your partner while he carries a riot shield and two odd segments in the game where you must fight back to back and fire at surrounding enemies. The first of these back to back segments is pretty cool, you really have no where else to go and have to stand back to back but the second made no sense as you are out in the open but are forced to stand there in one spot and just fire at enemies while exposed. You also have a countdown to coop snipe or can mock a surrender and quickdraw your pistols together but it's nothing we haven't done in other games without it being touted as a game mechanic.

The campaign is pretty short and not very difficult, though on Contractor mode some of the crescendo moments can prove quite frustrating. Still, I mainly got stuck due to my partner's lack of skill than game difficulty. The game has a cover system, use it! You will be amazed what a little brick wall can shield you from. I thought the cover system worked well enough and the controls took some getting used to but nothing I found myself wrestling with past the first level. The only real issue I had with the controls is partner revival. When your partner goes down, you have to wait a second or two for the game to prompt you to either tap button 'a' to grab your friend to drag him or hold 'a' to heal him. As you can probably imagine, waiting for this second or so is not ideal when you are being sprayed with bullets, especially when your partner was downed out in the open away from the safety of cover. I often found myself hitting button 'a' too soon which caused me to sprint away from my partner, and into certain death or to vault over an object exposing myself. These cheap deaths were quite frustrating but other than reviving my partner the controls were just fine, they just had somewhat of a rough feel which isn't surprising as the entire game feels and looks a little rough around the edges, the budget for this one was clearly cut compared to other EA games.

The best multiplayer mode by far is Extraction which is basically Ao2's version of Gears of War's Horde mode or Halo: ODST's Firefight mode. It is not as good as the modes offered in those games but it is still pretty fun and definitely looks and feels more polished than the other MP modes this game offers. There is a 50 point achievement to beat all 16 rounds of Extraction and though the difficulty certainly ramps up, it is doable. I nailed it on my 3rd try, almost got there on my first. You will find yourself camping in certain spots to escape death and notice that the A.I. is pretty stupid at times with enemies running right by you because they seem dead set on going after your friend instead, but this can be overlooked for the most part. Having the achievement already, I'd be more than willing to hop in to help others get the achievement.

The other modes offered in MP are Co-op Deathmatch where you and a partner take on other duos (you can also be your own one man team), Control where your team and an enemy team fight for a designated control point and Warzone which is a 5 round match of varying obectives from stealing intelligence, to protecting targets to arming bombs, pitting two teams of 4 against one another. These MP modes suffer from lag, disconnects, freezes and just odd little glitches too frequently not to be mentioned. The matchmaking is terrible where you can join a game and you are out numbered 4 to 2 but then 2 more prople join and the game adds them to the opposing team leading you to be outnumbered 6 to 2! It happens all the time. You also can't host your own public matches. The game modes themselves are not all that fun either, the graphics take a serious downgrade and it feels clunky and tacked on. There is an achievement where you have to win on every map (6 in total) in all three game modes but I can't seem to unlock the achievement. This is a common problem, nobody is really sure why it happens, but I feel as if I am laboring through these matches just to get the achievement. It is not worth it. I have won everything on every map, but with the constant disconnects and host disconnects, getting a win to count seems like a crapshoot.

So in short, Campaign mode on co-op is a lot of fun and it plays decent while looking pretty good too. I wish there was some form of interaction with the environment but slapping your friend on the buttocks or punching him in the kidneys is a nice little touch. Extraction may not be the best horde mode out there, but it is still a pleasant experience, if not rough around the edges while the rest of MP is just a big mess. I don't see this game having much longevity and with the low budget feel I don't see it as worth full price. Slash off 20 bucks or more and it's worth a look, definitely a rental.

As a letter grade I would give this game a "C".
 

Awesome Step Forward

I have read some of the reviews given for this game, and I have to say I do not agree. The game was both thrilling and fun. It is visually capturing and has a good progression that keeps you hooked.

One thing that really kept me playing was the weapon customization, they really revamped that department. There are plenty of weapons and plenty of options. The story was also rather interesting. The game had a morality twist to it. The player was given the option to be good or bad.

Overall this game was amazing. But I was partial to the series starting with the first installment.
 

cool game

This is no game of the year nominee but its pretty fun specially if you play it with a friend
 

Nice!!!!

This game has some great skill play and the story line is very Convincing. once you get your mind into this game you will not be disappointed. Most fun is in coop with a good friend.

Additional info for Army of Two: The 40th Day

Features:

Advanced weapons customization allows you to change your weapon in the heat of battle and adapt your firepower to the situation.

Army of Two: The 40th Day has been built from the ground up with a focus on a co-op play and an expanded list of co-op tactics, resulting in a bigger, better, more organic two-man tactical experience.

An engaging story set in Shanghai, China in which the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.

Take your partner online in explosive multiplayer modes, focused on co-op play, or strategize in the four-player co-op Extraction Mode and take on a series of intense enemy waves as you move from point to point through the ruined city.

12-player multiplayer support online.