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Armored Core: For Answer

PLAYSTATION 3 » Shooter Action » UBI Soft

User Review: review this item | see game reviews
Date Released: Sep 15, 2008

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Description

Massive development and aerial pollution have been harming the planet. People recognize how little time is left until the end of the world. Thanks to their massive amount of military strength, The League corporations are in control of the planet’s infrastructure and their people are living in the air to avoid the contamination. The ORCA, forced to live on the surface of the polluted planet, organized the resistance and have amassed a formidable arsenal. As a mercenary armed with cutting edge military robot technology, choose your side and defeat the other factions by taking on GIANT Mechanical weapons.

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Armored Core: For Answer - Engrish subtitle aside, it's a great game.

Armored Core is a long running series by FROM Software, often criticized for its lack of change over the years. How accurate this criticism really is likely depends on who you're asking, but to be fair, it is true the basic premise of any AC game is the same: Build a giant robot, blow stuff up for money, use the money to further build your giant robot. Suffice to say if you're interested in an Armored Core title, you're probably interested in tinkering, and blowing things up with a giant robot, or in this case, an Armored Core NEXT.

For starters, lets talk about what's new here. Now, personally, the last Armored Core game I played was that of AC3, and I skipped over Silent Line and 4. Quite a bit is different in this incarnation of the series, but personally, I find almost every change to be a good thing. Gone are the Ravens of AC2 and 3, the mercenaries are now known as Lynx. The bizarre sci-fi plot-lines are toned down in favor of a greater emphasis on politics. Most of all, though, the slower pacing of the older AC titles has been completely altered thanks to a few select additions to how your Core controls, primarily, Quick Boosting.

Armored Core has always had a somewhat arcade feel to its missions, but it's also been a little slower in the past. With AC:FA, your Core can fly about with easy, rapidly boost across the field, and still have enough energy to launch a barrage of energy weapon fire. Your normal boosting will likely not even phase your energy bar, leaving most of your energy consumption to the newer Quick Boosting, which allows for an instant dash in a specified direction, or even a rapid turn, something which required a shoulder part in the past. Some, like myself, really like this heightened feel of speed and the depth of the system through what has come to be called "Quick Boost Chaining" or "Cancelling" allowing you to rapidly string together several boosts to avoid a lot of enemy fire, while closing in on a target. Still, there are some older fans of the series that dislike the shift, feeling that it's too action oriented and lost some of the tactical presentation of the past. It's a rather odd split, and one fans may wish to be aware of, but if you're new to the series, this likely wont bother you in the least.

What's also new here, is online Co-Op. Most missions in AC:FA allow you to co-op with others, be it friend, or complete stranger. You can set up a lobby for a select mission, invite others to join, or leave it open to whoever comes across it. Once in the mission, you'll be working together with your partner to clear the level. This does tend to make missions easier since you have two players working to clear the level, but it's also a lot of fun to team up with friends. It's a first in the AC series, but it's also a really solid addition. Though, if you're feeling more competitive, you can also take your AC into online versus to battle it out with other players. It should be noted that co-op is online only, but versus can be done locally, as well as online.

The story of the game, as with any AC title, is very fragmented. In order to get into the true depth of the plot, you'll have to explore almost every ending, and try to complete as many of the 42 missions as possible. This is one detail you may enjoy, or dislike. On the one hand, it would be nice to see a more explored plot-line, but on the other, you're a mercenary, and this style of storytelling is fitting of your role within the plot. There are plenty of missions, with a nice amount of diversity to go through, each giving a nice bit of briefing before hand, and there are several forks you can take to shift the direction of the story, or rather, the direction you take within the story adding to the replay value. If that's not quite enough for you, AC:FA does keep the classic Arena, or in this case, Order Matches, allowing you to battle against a single AC for money, and ranking. As you work up in the ranks, you'll be awarded more money, and possibly even parts from your defeated foes, allowing for further customization of your AC.

Speaking of customization, there is enough here to make you dizzy. In true AC tradition, you can fine tune almost every aspect of your Core. Legs, arms, body, head, arm weapons, shoulder weapons, back weapons, main boosters, side boosters, generators, FCS units, and even stabilizers. If there is a part of your Core that changes its performance, you can tweak it. There are some things in the older games that aren't present here, such as cooling devices as you'll no longer have to worry about overheating, but all in all there are a ton of options. You can make anything from a hover-tank with twin grenade launchers, to a lightweight, bipedal robot with dual arm blades, and everything in between. If that's not enough, the paint and decals are also heavily customizable. You can color your AC just about any way you please, create custom decals and slap them all over, and do just about anything to get a Core looking exactly how you want it too. If you're a fan of tweaking, you wont be disappointed here. If, however, you'd rather just get into the action, you can use any number of designs you'll acquire throughout the game to do the assembly for you. Still, if you're not into tweaking, there's a good chunk of this game you'll completely miss out on, because tweaking is one of the central elements of the AC series.

So what is wrong with this game? Well is carries the same flaws as most of the series. The visuals for the Cores, Arms Forts, and various mechs in the game are great, but the environments leave a lot to be desired. The various forms of destruction you can cause do look good, but when you're just blowing up a building in an otherwise empty sand field, there's certainly something missing. The difficulty is also very erratic, causing you to struggle with one mission, only to breeze through another, and this even carries over into the Arena matches. If you'd prefer a more traditional learning curve, this will definitely put a few dents in the experience. I wouldn't consider these faults to be a game breaking experience, but they are worth taking note of.

All in all this is probably my favorite out of all the Armored Core games I've played. A single play through the story will clock in around ten hours, but with multiple endings, Hard mode, and all the various parts to collect there is a lot of replay value. Not to mention the online mechanics adding to experience. Unfortunately, being such a niche title, it can sometimes be difficult to find other players online, but if you get a friend to pick it up as well, that should easily be resolved. It's not perfect, but if you're looking to cause some chaos with a giant robot that you've spent hours tweaking, and customizing to your designs, then you'll find plenty of fun with Armored Core: For Answer.
 

This is a pretty hardcore game (not for everybody)

The game is almost a simulation than an actual game. It's pretty difficult to master the controller (also I'm an old school PC gamer) and it's taking a lot of time to actually get ok at moving around. Good thing is the auto aiming helps you out quite a bit. It's an excellent game though it takes some time to get into it. Definitely worth the money.
 

Looks Good, Plays Horribly

The entire Armored Core series of games have always centered around large robots, infinitely customizable, and pilotable in multitudes of environments on various genres of missions. AC:For Answer definitely fits this pedigree and looks amazing. However, there are some serious flaws in this game that ruin the fun and remove this from the Must Play list of the casual gamer.

1. Camera: The camera angle is just a LITTLE too close to the player unit to be useful. You get a very narrow range of forward vision, so you'll constantly be straining to see what's directly ahead of your unit. The WORST part is that the right analog stick, used to look around, becomes extremely hard to use during duels with other ACs. Since those ACs strafe in a circle around your AC constantly and since they often have nicer boosters than you do, you spend 90% of your duel time trying to simply FIND the enemy with the camera spinning around. You spend the other 10% of your time locating the enemy and then waiting for missile lock. You'll spend quite a bit of time getting nailed by energy blasts and gunshots from behind, the side and everywhere you can't see.

2. Difficulty: Some missions are so easy, they're laughable. Others are so difficult, you'll die within seconds and not know why. The best one is where you get a VOB (booster) unit strapped to your back and rocket towards a large target while supporting units fire at you. Since you can't maneuver well, you take 5 hits and the mission's over. Lather, rinse, repeat.

3. Infinitely customizable, but...: There are thousands of combinations to choose from and each part can be further tuned with units of FRS memory, which is awarded for completing missions. However, out of the many combinations of equipment, only a few certain assemblies have any chance of surviving missions. Since there is no advance way to know just how long a mission will be or how many enemies you'll face, it's nearly impossible to plan a weapons loadout that would suit the mission until you play through it. To prevent this, specialty loadouts (i.e., all beam energy or all missle) are best shelved until the replay. I found the most success with a balanced loadout.

4. SLOWDOWN: On a lot of the missions when things get crazy, I saw my framerates drop to nothing. Arms Forts are HUGE and MASSIVE fortresses that spray missles all over the place (99% of them will unerringly home in on you) and when you rush up on one to destroy it, expect your framerates to drop to an almost unplayable level. I am not sure if installing the game to the PS3's hard drive ameliorates this, but it's horrible to see the PC gaming experience come to the PS3...

In all, this game is good for the hardcore fans and for anyone who enjoys spinning the camera around like crazy. For the casual gamer, though, this game is not enough fun and too much annoyance to be worth a purchase.
 

Armored Core: For Answer - A Retribution for the Indignities Done Unto the Series

Chances are that if you are reading this then you have played an Armored Core game sometime in your life and it is equally likely that Armored Core 4 was not your first experience with the series. Armored Core has always been easy to understand, frustrating to learn and difficult to master. But, above all, Armored Core has always been rewarding to play. The core concept of every Armored Core game is basic- take missions, get paid, buy parts and repeat. As simplistic as this concept is it is truly the challenge, execution of concepts and mechanics of play that makes each game worth picking up. Armored Core: For Answer certainly delivers. AC: FA not only takes the world that was introduced in Armored Core 4 and expounds upon it but also introduces more fluid control response and many new features.

AC: 4A not only offers veterans of the series a bit of hope for the future and a good bit of challenge; it also offers new comers to the series a good place to start. The Vanguard Overboost adds a fun little mini-game-esque feature, and yet manages to avoid being trite by only being present in a few missions. The addition of Cooperative play makes for a whole new level of game play. In the past, the only multiplayer feature available for Armored Core was AC VS. AC arena matches. The only exception is AC2: Another Age- but even the very few co-op missions in that game were "co-opetition" normally ending with the best pilot standing. Having a true Co-Op feature in AC:FA means not only can two experienced friends play together for fun, but a less experienced person can enlist the help of someone else in order to complete a difficult mission. This obviously could help eliminate some of the frustration that newer players may experience when they get stuck on a level. One cannot, however, join a co-op mission that you have not unlocked. This prevents players from jumping ahead of the game.

AC:FA contains 45 mission- 40 of which are co-op enabled. The remaining five non co-op enable levels are decisive missions that directly affect the ending you will receive. In addition to the new co-op feature AC:FA also has the ever faithful versus- with up to 8 player support. Modes such as defeat all, defeat leader, and destroy objective breathe new life and grant added interest into the classic one on one AC matches of old. Also, the new Assault Armor makes multiplayer matches even more frantic than ever before.

As for the core game concepts- story, graphics, controls, concept, and replay factor, AC:FA follows the tradition with most games of the Armored Core series. AC:4A presents a story that is patchy at best. However, the silent protagonist (or antagonist depending on the path you choose) that you play as is a mercenary and one has to think "would a mercenary really fully understand or care about what is going on around them"? You do missions for money- simple enough. The game presents to you a general idea of what companies do and do not get along with one another as well as who some of the major players are and what part you play in the fate of the world when the resolution has been met. Graphically, FromSoftware follows tradition again by delivering unparalleled, stunning pre-rendered CGI movies. However, the in-game graphic rendering is just a slight mark above the industry's middle ground. Thankfully though, this is an improvement to AC4 where surroundings were very drab and borderline monochromatic. The sound in AC:FA is also an improvement from AC4- especially the music. As aforementioned, the controls of AC:FA are a lot more responsive and fluid than AC4 which makes it much easier to play even without having to set a custom control scheme; a feature that is available if you would like to completely remap the controller- always a plus. The concept of AC:FA is classic Armored Core- take missions, buy parts, make a better AC, repeat. The real joy and replay factor comes in the form of clearing the AI arena and achieving S rank on all missions on both difficulty levels. Doing so grants you more parts and other tuning adjustments to make your AC better. Playing with, or against, a friend always provides replay factor to a game. So, if you like Armored Core and your friend likes Armored Core you will both most likely be playing this game with each other quite a few times. Plus, for the very determined, there is the online arena ranking to conquer.

As for Playstation 3 specific enhancements- AC:FA fails to deliver for the most part. Playstation trophies are not supported (however, Xbox 360 Achievements are available in the Xbox 360 version) neither is custom music. These features were introduced to the PS3 after AC:FA was released in Japan so that most likely is the presiding factor for this. An improvement for the PS3 version of the game is the inclusion of voice chat. This feature was unavailable for the PS3 version of Armored Core 4.

Overall, Armored Core: For Answer is a very good game for those that enjoy the series or for those that are looking for a game that features tons of customization, a decent amount of on-line functionality, and a lot of large scale destruction.
 

Excellent for Passing Time.

I have been a fan of the Armored Core series since the Playstation One, so some may find this review to be slightly biased. I primarily purchase the Armored Core games to fill a Tech craving that I have. The customization in this game is excellent and makes it easy to create sharp looking Armored Cores. The game play is average, but for those who like the satisfaction of taking out home-made mechs this game is top dog. [...].

Additional info for Armored Core: For Answer

Features:

Fight COLOSSAL military vehicles in beautiful, expansive environments.

Play almost any mission cooperatively with a friend online

Influence the outcome of the war by choosing your own path and by selecting the faction(s) you will help along your epic adventure

Customize your mech with hundreds of parts and weapons, a killer paint job, and decals, and find the right combination of weapons and armor that will help you take down COLOSSAL enemies.

For the first time in the series: Cut your way inside COLOSSAL armoured vehicles and destroy them from the inside out.