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Alone in the Dark

Xbox 360 » Action & Adventure Games » Atari Inc.

User Review: review this item | see game reviews
Date Released: Jun 23, 2008

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Description

There’s something strange and frightening happening in the middle of New York City’s Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.

Known today as a safe haven for New Yorkers yearning for relief from the stresses of their chaotic metropolis, history records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating.



The return of an iconic series
Edward Carnby
Paranormal PI Edward Carnby.
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Stunningly spooky views of NYC
Stunningly spooky views of NYC.
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The odd wildlife of Central Park
The odd wildlife of Central Park.
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A whole new inventory system
A whole new inventory system.
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Enter Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is actually the fifth game in a series that dates back to 1992 and centers around the experiences of Edward "the reptile" Carnby. A paranormal investigator by trade, Carnby is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It’s the player’s task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.

Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in the Dark goes to the extreme to keep players engaged and immersed by plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less whatever is possible in real life, within the game.

Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a little more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No problem. You can take the path of least resistance, again by side-stepping them or placing an obstacle between yourself and them, but if you are feeling like taking out a little aggression you can pick up a board, chair, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several different ways.

In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of old-fashioned health bars Alone in the Dark uses realistic body damage and physiological effects to show players how much damage has been done to Carnby by the new dangerous nightlife of Central Park. Basically this means if Carnby has been taking a licking he’s going to be a little bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby’s physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby’s trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limited, but since ingenuity is built into the system, items can be combined or their uses altered, mostly with tape, so players can adjust as challenges arise.

TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress through the storyline ensures that players can enjoy the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players’ nerves. And when you choose to leave the game, a video teaser of the next episode will play to leave players always wanting more.

Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City are something to see. With Game developer Eden’s proprietary Twilight technology and rendering engine, players can expect to see everything from the City’s famous landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This lavishly detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.

Whether it’s the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.

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User Review
 

Awesome Game!!!!

I had a lot of fun with this game! Some of my friends didn't like it but you have to appreciate the way the game was made. Simply awesome. I hope they make a part two 'cause the ending of part one was awesome and I would LOVE to see what they come up next in part two!
 

Believe the others.

I have owned the game for the better part of 2 months and i wish to provide my own thoughts.

Plot 4/10 The plot does start off compelling but near the middle point of the game and from there on it becomes so dry and predictable you start to wonder if the plot wasn't taken from that crappy horror/slasher flick you saw last summer that you wish you hadn't wasted the money to go see..yes its that bad.

Controls 2/10 the controls through out the game are so sluggish its not even funny i won't begin to count the times i watched the character go left and right shimmying on a ledge instead of pulling him self up. the whole sequence where your being chased by the earthquake (hells breaking loose quake?) while cinematic to watch is such a pain to perform that you almost seem to have to constantly switch between first and third person views with it to just get that semblance of control of a car that seems to have been built out of wax with the steering systems provided by drifting enthusiasts, I mean last time i checked slightly pushing the stick should not put my car in to a sharp hairpin turn when i am trying to change lanes right?

Graphics 8/10 the only real high point the graphics did tend to blow me away at points

overall a 3 out of 10 a game shouldn't have to rely on eye candy to make it sell and obviously is what made this game sell as it did, until players noticed the not even b movie quality story line or the controls that make you wish you were playing Super Mario again so please DON'T BUY spend your hard earned money on something a lot better.
 

Worst Game I Have ever played

This is literally the worst game I have ever played. The controls just plain SUCK! Nothing works the way its supposed to. What should have been one of the most exciting scenes in the game (59th street escape) turned out to be 2 grueling hours just to get through the sequence because the controls just didnt work and it was very very unforgiving of even the slightest mistake. Apparently the game developers felt that this scene was SOOOOO exciting that you couldnt possibly have checkpoints in the middle of it and you absolutely HAD to just play it from the beginning every time you crash. It was exciting for the first 10 minutes but then it was like OMG when is it gona be over...... Then 15 minutes later you hit a puzzle where you have to use flame to make this black goop retreat so you can get to a ladder. You cant get most of the props you are supposed to be able to light into the area to get them lit because of pipes being too close. You cant light one drop it in the area then light another one to drop next to it because the controls dont let you do that. The first thing stops burning before you can get the rest in place if you even get that far. Just bad design, bad controls, bad checkpoint control. I dont know if I am going to bother even trying to finish it because of the complete waste of time and no fun it will be. Dont waste your money and dont bother even if its free.
 

A for effort, and not much else

Alone in the Dark follows Edward, an amnesiac followed possessed by a demonic entity that is ordered to follow the "Path of Light" in order to stop the demon from consuming New York City. Sounds pretty decent, doesn't it?

AitD struggles pretty much from the getgo with painful controls, a camera system that is great for filming movies, but deplorable for trying to play a game, and an inventory system that, while inventive and original, tries so hard that it forgets what it was trying to do in the first place. Control of the character is difficult enough without straying into combat, which is forced on you repeatedly. And while you're strong enough to ignore bone deep wounds and cuts and bruises, you can't swing a flaming club around faster than a 4 year old trying to bat in the majors.

The inventory controls suffer greatly as well, as its easy to pull stuff out and put it back, but it doesn't pause the game to stop the monsters from chewing half your face off. Also, there's no "holster" button, a standard staple from FPS time immemorial. So you can end up shooting half a clip while struggling to find the control to pull out your molotov to fight the monster that currently killing you.

Its a sad letdown to something that's otherwise rather decent. The storyline starts off well and progress at a decent pace. The graphics are good even by today's standards, and the voice actors actually know what they're doing, which seems to be a rarity in today's dubbing.
 

Alone in the dark is how it should be played

This game is great for those who love horror movies and wondered what it felt like to be in one. This game has real nice graphics that keep the suspense alive. The controls however could use quite a bit of tweaking along with the camera. Once you get use to these faults the game itself is a must have addition to your Library if you can get it at a real good price. I would recommend buying if it's $15 or under.

Additional info for Alone in the Dark

Features:

A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.

Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.

A Captivating Story ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.

Real World Rules ¿ In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.

Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.